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Public Deliverables

D6: Stakeholder Survey & Interview Feedback

Deliverable 6 captures the voice of the community that OneStory is being built for. It comprises two complementary reports that together form the research foundation of the project.

Part 1: Survey Analysis Report A nationwide questionnaire collected 105 responses from educators, students, parents, professionals, and concerned citizens across Cyprus. The report presents how respondents view the role of technology in building empathy, which social issues they consider most urgent, who they believe stands to benefit most from an AI empathy simulator, and what concerns they have about its deployment in educational settings. Findings are broken down by stakeholder category and age band.

Part 2: Stakeholder Interview Report A series of in-depth qualitative interviews with subject matter experts including educators, school psychologists, curriculum designers, and NGO professionals. Conducted in a semi structured “Thinking Aloud” format, the interviews surface the interpretive depth that survey data alone cannot capture, exploring pedagogical fit, age and developmental considerations, narrative authenticity, ethical safeguards, accessibility needs, and the practical realities of deploying a tool like OneStory in Cypriot schools and youth settings.

Together, these reports validate the first character’s central themes, confirm the platform’s target audience, and identify the safeguards and design constraints that shape the prototype developed in Work Package 4.

D9: Final Evaluation Report

Deliverable 9 is the closing reflection of the OneStory project. It documents the outcomes of the pilot deployment, the lessons learned across the nine month research and development cycle, and the project’s contribution to the field of AI assisted empathy education.

The report presents the results of the controlled pilot study, in which young people aged 10 to 16 and adults engaged with the prototype across structured sessions in collaboration with educational professionals and NGO partners. It analyses participant feedback, observed user experience patterns, and the qualitative input gathered through focus groups and advisory sessions. Particular attention is given to the emotional resonance of the first character, the pedagogical value of the conversations it enables, and the moderation and safety features that proved most important in practice.

Beyond evaluation, D9 sets out a framework for the second character (to be developed in future work), maps the platform’s potential pathways into civic education, school curricula, and NGO programming, and identifies the conditions under which OneStory could move from proof of concept toward broader adoption.

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